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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

The user requirements consist of (1) an elaborate analysis of end users’ (ie, mental health care professionals’) needs, (2) a description of possible scenarios regarding the content of a game-based training environment, and (3) the technical and organizational requirements that are expected to be critical for the successful implementation of a game-based training environment. In this section, we provide a brief summary of the methods used, which are described in detail in a protocol study [12].

Joyce Bierbooms, Milou A Feijt, Wijnand A IJsselsteijn, Inge M B Bongers

JMIR Serious Games 2022;10(3):e34700

Correction: Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework

Correction: Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework

In the originally published manuscript, the heading “Mapping Digital Intervention Techniques to the Framework” was incorrectly set as a level 3 subheading rather than a level 2 heading. This has been changed to a level 2 heading in the corrected version of the manuscript. The correction will appear in the online version of the paper on the JMIR Publications website on April 15, 2021, together with the publication of this correction notice.

Chao Zhang, Daniël Lakens, Wijnand A IJsselsteijn

J Med Internet Res 2021;23(4):e29629

Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework

Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework

A 9-level hierarchical control system was proposed by Carver and Scheier [45], in which a behavior output from a higher level serves as the goal reference to the next lower level. For lifestyle behaviors, it is sufficient to consider three levels: long-term goals (eg, improving health), short-term goals (eg, walking 10,000 steps a day), and actions (eg, taking a specific walk). Taking actions leads to the fulfillment of short-term goals, which in turn brings a person closer to the long-term objectives.

Chao Zhang, Daniël Lakens, Wijnand A IJsselsteijn

J Med Internet Res 2021;23(4):e17127

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

In addition, mental health care professionals participated in a co-design session to gain a more detailed understanding of the work context of mental health care professionals and the general needs and preferences they have in relation to a game-based training environment. Parallel to this, mental health care professionals were interviewed about specific individual needs regarding a game-based training environment.

Joyce J P A Bierbooms, Wouter R J W Sluis-Thiescheffer, Milou A Feijt, Wijnand A IJsselsteijn, Inge M B Bongers

JMIR Res Protoc 2021;10(2):e18815

Integration of Online Treatment Into the “New Normal” in Mental Health Care in Post–COVID-19 Times: Exploratory Qualitative Study

Integration of Online Treatment Into the “New Normal” in Mental Health Care in Post–COVID-19 Times: Exploratory Qualitative Study

Previous studies have shown that the adoption of online treatment is influenced by a variety of factors, such as a lack of digital skills among both practitioners and clients, technical issues, the assumption that technology-mediated treatment may not allow for real interpersonal contact, and (lack of) prior experiences regarding the potential added value of online treatment [3-5].

Joyce J P A Bierbooms, Monique van Haaren, Wijnand A IJsselsteijn, Yvonne A W de Kort, Milou Feijt, Inge M B Bongers

JMIR Form Res 2020;4(10):e21344

Promoting Physical Activity With Self-Tracking and Mobile-Based Coaching for Cardiac Surgery Patients During the Discharge–Rehabilitation Gap: Protocol for a Randomized Controlled Trial

Promoting Physical Activity With Self-Tracking and Mobile-Based Coaching for Cardiac Surgery Patients During the Discharge–Rehabilitation Gap: Protocol for a Randomized Controlled Trial

Therefore, there is clearly a missed opportunity in this gap, which could be used to better prepare patients for the formal CR programs and even to increase the uptake rate of the programs. Moreover, because people are generally more susceptible to behavior change right after disruptive life events (eg, a cardiac surgery) [11], training patients at home for regular PA may also foster a long-term active lifestyle. To realize this opportunity, a home-based solution for supporting PA is needed.

Chao Zhang, Mohamed Soliman-Hamad, Roxanne Robijns, Niels Verberkmoes, Frank Verstappen, Wijnand A IJsselsteijn

JMIR Res Protoc 2020;9(8):e16737

Assisting Home-Based Resistance Training for Normotensive and Prehypertensive Individuals Using Ambient Lighting and Sonification Feedback: Sensor-Based System Evaluation

Assisting Home-Based Resistance Training for Normotensive and Prehypertensive Individuals Using Ambient Lighting and Sonification Feedback: Sensor-Based System Evaluation

Therefore, it is important to search for a way in which people can be supported with a proper breathing technique without breath-holding during home-based resistance training. In this study, we aimed to understand whether a combination of ambient lighting and sonification (A/S) feedback could help people in need of resistance exercise in performing such exercises in a safe and effective manner.

Mustafa Radha, Niels Den Boer, Martijn C Willemsen, Thom Paardekooper, Wijnand A IJsselsteijn, Francesco Sartor

JMIR Cardio 2020;4(1):e16354

Breast Cancer Survivors’ Experiences With an Activity Tracker Integrated Into a Supervised Exercise Program: Qualitative Study

Breast Cancer Survivors’ Experiences With an Activity Tracker Integrated Into a Supervised Exercise Program: Qualitative Study

The exercise intervention is a 12-week program consisting of supervised sessions (strength and endurance training) at a physiotherapy center twice a week. In addition, patients are encouraged to develop an active lifestyle on the 5 other days, defined as being moderate to highly physically active for at least 30 min a day, and reduce sedentary time.

Hoi San Wu, Roxanne Gal, Niek C van Sleeuwen, Aarnout C Brombacher, Wijnand A IJsselsteijn, Anne M May, Evelyn M Monninkhof

JMIR Mhealth Uhealth 2019;7(2):e10820

Perceived Drivers and Barriers to the Adoption of eMental Health by Psychologists: The Construction of the Levels of Adoption of eMental Health Model

Perceived Drivers and Barriers to the Adoption of eMental Health by Psychologists: The Construction of the Levels of Adoption of eMental Health Model

A variety of technology-mediated mental and behavioral health services are available [2,3], with a growing body of evidence supporting their efficacy (eg, [4-7]). Over the past decades, a mix of terms and definitions has been used to describe eletronic mental health (e Mental health; eg, [8-10]).

Milou A Anne Feijt, Yvonne AW de Kort, Inge MB Bongers, Wijnand A IJsselsteijn

J Med Internet Res 2018;20(4):e153