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Skip search results from other journals and go to results- 4 Journal of Medical Internet Research
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The user requirements consist of (1) an elaborate analysis of end users’ (ie, mental health care professionals’) needs, (2) a description of possible scenarios regarding the content of a game-based training environment, and (3) the technical and organizational requirements that are expected to be critical for the successful implementation of a game-based training environment.
In this section, we provide a brief summary of the methods used, which are described in detail in a protocol study [12].
JMIR Serious Games 2022;10(3):e34700
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A second validation with a different sample was conducted to test whether the factor structure found in the first study could be confirmed and to find further support for the scale's psychometric properties.
J Med Internet Res 2021;23(9):e28518
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In the originally published manuscript, the heading “Mapping Digital Intervention Techniques to the Framework” was incorrectly set as a level 3 subheading rather than a level 2 heading. This has been changed to a level 2 heading in the corrected version of the manuscript.
The correction will appear in the online version of the paper on the JMIR Publications website on April 15, 2021, together with the publication of this correction notice.
J Med Internet Res 2021;23(4):e29629
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A 9-level hierarchical control system was proposed by Carver and Scheier [45], in which a behavior output from a higher level serves as the goal reference to the next lower level. For lifestyle behaviors, it is sufficient to consider three levels: long-term goals (eg, improving health), short-term goals (eg, walking 10,000 steps a day), and actions (eg, taking a specific walk). Taking actions leads to the fulfillment of short-term goals, which in turn brings a person closer to the long-term objectives.
J Med Internet Res 2021;23(4):e17127
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In addition, mental health care professionals participated in a co-design session to gain a more detailed understanding of the work context of mental health care professionals and the general needs and preferences they have in relation to a game-based training environment. Parallel to this, mental health care professionals were interviewed about specific individual needs regarding a game-based training environment.
JMIR Res Protoc 2021;10(2):e18815
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Previous studies have shown that the adoption of online treatment is influenced by a variety of factors, such as a lack of digital skills among both practitioners and clients, technical issues, the assumption that technology-mediated treatment may not allow for real interpersonal contact, and (lack of) prior experiences regarding the potential added value of online treatment [3-5].
JMIR Form Res 2020;4(10):e21344
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Therefore, there is clearly a missed opportunity in this gap, which could be used to better prepare patients for the formal CR programs and even to increase the uptake rate of the programs. Moreover, because people are generally more susceptible to behavior change right after disruptive life events (eg, a cardiac surgery) [11], training patients at home for regular PA may also foster a long-term active lifestyle. To realize this opportunity, a home-based solution for supporting PA is needed.
JMIR Res Protoc 2020;9(8):e16737
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Therefore, it is important to search for a way in which people can be supported with a proper breathing technique without breath-holding during home-based resistance training.
In this study, we aimed to understand whether a combination of ambient lighting and sonification (A/S) feedback could help people in need of resistance exercise in performing such exercises in a safe and effective manner.
JMIR Cardio 2020;4(1):e16354
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The exercise intervention is a 12-week program consisting of supervised sessions (strength and endurance training) at a physiotherapy center twice a week. In addition, patients are encouraged to develop an active lifestyle on the 5 other days, defined as being moderate to highly physically active for at least 30 min a day, and reduce sedentary time.
JMIR Mhealth Uhealth 2019;7(2):e10820
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A variety of technology-mediated mental and behavioral health services are available [2,3], with a growing body of evidence supporting their efficacy (eg, [4-7]). Over the past decades, a mix of terms and definitions has been used to describe eletronic mental health (e Mental health; eg, [8-10]).
J Med Internet Res 2018;20(4):e153
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