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Treating Lower Phantom Limb Pain in the Postoperative Acute Care Setting Using Virtual Reality: Protocol for a 4-Phase Development and Feasibility Trial

Treating Lower Phantom Limb Pain in the Postoperative Acute Care Setting Using Virtual Reality: Protocol for a 4-Phase Development and Feasibility Trial

(C) Larger image of limb simulation stage in program. The VR-GMI program was developed using the Unity game engine (Unity Technologies) and operates on the Oculus Quest 2 (Meta Platforms, Inc), a commercially available VR hardware system with a head-mounted display and hand controllers. This stand-alone system is advantageous as it is not encumbered by wires connecting it to an external computer, allowing for ease of setup and use.

Renée El-Gabalawy, Megan Crooks, Michael Sean Dyck Smith, Elizabeth Hammond, Patrick Gross, Marinya Roznik, David Perrin, Kristin Reynolds, Gabrielle Logan, Lily Pankratz, Hilary Johnson, Linda Girling, Daniel Wiebe

JMIR Res Protoc 2025;14:e68008

Multimodal Web-Based Telerehabilitation for Patients With Post–COVID-19 Condition: Protocol for a Randomized Controlled Trial

Multimodal Web-Based Telerehabilitation for Patients With Post–COVID-19 Condition: Protocol for a Randomized Controlled Trial

Plasma aliquots (150 and 550 µL) are collected in 1.5-m L tubes and stored at −20 °C according to established guidelines [62]. Concentrations of cf DNA will be measured using quantitative real-time polymerase chain reaction with unpurified plasma, as described previously [63]. The pipetting steps will be conducted using an automated pipetting system (ASSIST PLUS; INTEGRA Biosciences Gmb H).

Aleksandar Tomaskovic, Vincent Weber, David T Ochmann, Elmo Wanja Neuberger, Ella Lachtermann, Alexandra Brahmer, Nils Haller, Barlo Hillen, Kira Enders, Viktoria Eggert, Peter Zeier, Klaus Lieb, Perikles Simon

JMIR Res Protoc 2025;14:e65044