Published on in Vol 9 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45037, first published .
Effects of Active Video Games in Patients With Cancer: Systematic Review

Effects of Active Video Games in Patients With Cancer: Systematic Review

Effects of Active Video Games in Patients With Cancer: Systematic Review

Authors of this article:

Romane Peyrachon1 Author Orcid Image ;   Amélie Rébillard1, 2 Author Orcid Image

Journals

  1. Roberts S, Bailey J. Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study. BMC Psychiatry 2023;23(1) View
  2. Alves I, Moreira A, Sousa T, Teles P, Magalhães B, Goncalves F, Fernandes C. Impact of Exergames on the Rehabilitation of Cancer Patients Undergoing Major Abdominal Surgery. Cancer Nursing 2024 View
  3. Jahn P, Lau A, Golla A, Heinrich A. Ergänzung zur klassischen Bewegungstherapie: Exergames in der Onkologie. Trillium Krebsmedizin 2024;33(3):208 View
  4. Alves I, Moreira A, Sousa T, Teles P, Fernandes C, Goncalves F, Magalhães B. Exergame-based rehabilitation for cancer patients undergoing abdominal surgery: Effects on pain, anxiety, depression, and fatigue - A pilot study. European Journal of Oncology Nursing 2024;72:102665 View
  5. Hao J, He Z, Li Y, Huang B, Remis A, Yao Z, Zhu D. Virtual reality-based supportive care interventions for patients with cancer: an umbrella review of systematic reviews and meta-analyses. Supportive Care in Cancer 2024;32(9) View
  6. Savareh B, Karandish Z, Farhoudi F, Bashiri A. Pain Management in Cancer Patients: The Effectiveness of Digital Game-based Interventions: A Rapid Literature Review. Healthcare Informatics Research 2024;30(4):297 View