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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Social desirability of responses was assessed with the Revised Children’s Manifest Anxiety Scale (Sample item: I never say things I shouldn’t.) [64]. The questions were collected via a touch-screen tablet.

Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen

J Med Internet Res 2016;18(10):e272


Exploring Community Smokers’ Perspectives for Developing a Chat-Based Smoking Cessation Intervention Delivered Through Mobile Instant Messaging: Qualitative Study

Exploring Community Smokers’ Perspectives for Developing a Chat-Based Smoking Cessation Intervention Delivered Through Mobile Instant Messaging: Qualitative Study

I am the kind of person who needs support from others to quit smoking…I relapsed in my last quit attempt because no one acknowledged my efforts…if somebody can keep reminding and motivating me to quit through those messages, I think it would work on me.

Tzu Tsun Luk, Sze Wing Wong, Jung Jae Lee, Sophia Siu-Chee Chan, Tai Hing Lam, Man Ping Wang

JMIR Mhealth Uhealth 2019;7(1):e11954


Informal Caregivers’ Use of Internet-Based Health Resources: An Analysis of the Health Information National Trends Survey

Informal Caregivers’ Use of Internet-Based Health Resources: An Analysis of the Health Information National Trends Survey

In addition, the jackknife variance estimation with repeated replications was used to estimate SEs, which reduces bias and, therefore, type I error. These procedures are in accordance with published HINTS analysis recommendations [37].

Kelly M. Shaffer, Philip I. Chow, Wendy F. Cohn, Karen S. Ingersoll, Lee M. Ritterband

JMIR Aging 2018;1(2):e11051