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Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post Study

Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post Study

A systematic review by Xu et al [35] analyzed 50 studies on gamified health apps and reported mixed findings in terms of engagement and effectiveness. External motivators like rewards and rankings are common [36,37], but lasting behavior change often depends on internal motivation, such as personalized goal-setting. Landers et al [29] emphasized that well-designed gamification strategies can transform intrinsic desires into actionable goals [29].

Shao Huan Hsu, Li Jung Lu, Pei Chin Chou

JMIR Serious Games 2025;13:e66262